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NemoMobile
glacier-home
Commits
f57c7369
Commit
f57c7369
authored
Nov 17, 2014
by
Filip Matijević
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[rotation] fix ScreenGestureArea when rotating
parent
17859efd
Changes
1
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1 changed file
with
20 additions
and
11 deletions
+20
-11
ScreenGestureArea.qml
src/qml/compositor/ScreenGestureArea.qml
+20
-11
No files found.
src/qml/compositor/ScreenGestureArea.qml
View file @
f57c7369
...
@@ -21,6 +21,7 @@
...
@@ -21,6 +21,7 @@
// SOFTWARE.
// SOFTWARE.
import
QtQuick
2.0
import
QtQuick
2.0
import
org
.
nemomobile
.
lipstick
0.1
MouseArea
{
MouseArea
{
id
:
root
id
:
root
...
@@ -42,20 +43,27 @@ MouseArea {
...
@@ -42,20 +43,27 @@ MouseArea {
// Internal
// Internal
property
int
_mouseStart
property
int
_mouseStart
property
Item
_mapTo
:
Lipstick
.
compositor
.
topmostWindow
.
window
function
mouseToMouseReal
(
m
)
{
return
mapToItem
(
_mapTo
,
m
.
x
,
m
.
y
)
}
onPressed
:
{
onPressed
:
{
if
(
mouse
.
x
<
boundary
)
{
var
mouseReal
=
mouseToMouseReal
(
mouse
)
if
(
mouseReal
.
x
<
boundary
)
{
gesture
=
"
right
"
gesture
=
"
right
"
max
=
width
-
mouse
.
x
max
=
_mapTo
.
width
-
mouseReal
.
x
}
else
if
(
width
-
mouse
.
x
<
boundary
)
{
}
else
if
(
_mapTo
.
width
-
mouseReal
.
x
<
boundary
)
{
gesture
=
"
left
"
gesture
=
"
left
"
max
=
mouse
.
x
max
=
mouse
Real
.
x
}
else
if
(
mouse
.
y
<
boundary
)
{
}
else
if
(
mouse
Real
.
y
<
boundary
)
{
gesture
=
"
down
"
gesture
=
"
down
"
max
=
height
-
mouse
.
y
max
=
_mapTo
.
height
-
mouseReal
.
y
}
else
if
(
height
-
mouse
.
y
<
boundary
)
{
}
else
if
(
_mapTo
.
height
-
mouseReal
.
y
<
boundary
)
{
gesture
=
"
up
"
gesture
=
"
up
"
max
=
mouse
.
y
max
=
mouse
Real
.
y
}
else
{
}
else
{
mouse
.
accepted
=
false
mouse
.
accepted
=
false
return
return
...
@@ -63,15 +71,16 @@ MouseArea {
...
@@ -63,15 +71,16 @@ MouseArea {
value
=
0
value
=
0
if
(
horizontal
)
if
(
horizontal
)
_mouseStart
=
mouse
.
x
_mouseStart
=
mouse
Real
.
x
else
else
_mouseStart
=
mouse
.
y
_mouseStart
=
mouse
Real
.
y
gestureStarted
(
gesture
)
gestureStarted
(
gesture
)
}
}
onPositionChanged
:
{
onPositionChanged
:
{
var
p
=
horizontal
?
mouse
.
x
:
mouse
.
y
var
mouseReal
=
mouseToMouseReal
(
mouse
)
var
p
=
horizontal
?
mouseReal
.
x
:
mouseReal
.
y
value
=
Math
.
max
(
Math
.
min
(
p
-
_mouseStart
,
max
),
-
max
)
value
=
Math
.
max
(
Math
.
min
(
p
-
_mouseStart
,
max
),
-
max
)
}
}
...
...
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